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Author |
Thread Statistics | Show CCP posts - 38 post(s) |

Dennie Fleetfoot
EVE University Ivy League
16
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Posted - 2012.05.03 11:03:00 -
[1] - Quote
Sorry guys. I know you've clearly done a lot of thought and effort about this. The tree idea is OK but as for the way its implemented and how windows work within station and space, I can tell you that after over an hour on Sisi you've got it wrong.
But it is fixable.
First of all, quite a few of us LIKE having multiple windows open because then we can organize things how WE want it. This new system doesn't allow for that. If it does, I apologize but you've hidden how to do it very, very well.
I like having a separate window for the cargo hold of the current ship. Its small but it's open at all times both docked and undocked. This new system doesn't allow for that.
I can open a separate window for my currently active ships cargo hold no problem BUT while I leave it open I have no access to opening the full inventory window, either in space or station until that that separate cargo hold window is closed. I can then open the full inventory window again and reopen that separate cargo window again. But you see the problem already, Its an extra step to perform, more effort in a UI that is trying to make it easier.
So I pin the full tree version of the inventory to where I would have it in station, so far so good. Then I fly in space, open a cargo canister from a dropped rat and BOOM the full inventory appears where I pinned it in station right over my overview. All I need from opening that canister is a small separate window that just shows me the loot that's in it. I don't need the tree, filter buttons etc, etc....
Basically, I want windows to open where I want them, I want to remove the tree from those windows when I don't need it. I want the windows to know if i'm in space or not and to remember that in space they open in a different place.
Someone has already said you should make it optional, I agree. It's taken three years to get the UI to do what I want. I'm not happy at the prospect of having to do all that again thank you very much. |

Dennie Fleetfoot
EVE University Ivy League
25
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Posted - 2012.05.03 15:24:00 -
[2] - Quote
I thought I was being a grumpy old guy before but it's now becoming clear that a lot are having the same problem as me.
We NEED remembered states for windows in space and in station before this is live on tranquility. I could live with the new tree system in station if the old version was still used in space however. |

Dennie Fleetfoot
EVE University Ivy League
28
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Posted - 2012.05.03 20:01:00 -
[3] - Quote
I know that there will be some coding reason why you can't do this but I'm sure you're already getting the vibe that many here don't like what you've done and I think the solution is easy.
Leave the cosmetic aspect of the current UI as is, including the way it remembers where YOU like having the windows in space, how you stack them, etc, etc.
Add the tree concept as a collapsible to those windows or even disable it for that window should you so wish.
I also urge you seriously consider removing the unified inventory as an Inferno feature untill it is 100 percent working correctly. Leave it on Sisi and we'll all help you get it spot on with feedback.
UI is very emotive for a lot of people. Many get our PC desktop exactly the way we like it and heaven help anyone that mucks it up. You have, with the very best intentions, mucked up our desktop.
Am I not right?
The great work that's being done with Missiles, wardec machanics, FW, V3 Amar etc, etc is going to be ignored, forgotten or dismissed as silly and not worth the wait, if the primary way we all use and play the game, the UI, is screwed up.
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Dennie Fleetfoot
EVE University Ivy League
28
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Posted - 2012.05.03 21:55:00 -
[4] - Quote
I'm sorry. I've tried, I've tried, I've tried, I've tried.
I've come come back from work. Had another go. Re-read the blog, read the tips that others have mentioned. Messed about some more and all I'm getting is more frustrated, more angry with it and hating it more and more and more with every shift click, repin, window move I'm having to do that I didn't have to do before.
How bad do I hate it??
More than Incarna.
I didn't think it possible but this has pissed me off more than incarna did.
I want the boxes back. I want them now. I want them where I put them and I want them to stay there. This is now rapidly approaching dealbreaker territory.
To put this on Tranquility now will **** off every miner, industrialist and hauler in the game.
You have actually made the UI worse. Anyone who spends more than 5 minutes using it rather than just reading the blog and thinking it sounds great is going to reach that conclusion.
I hate this so badly it hurts. Get rid of it now. |

Dennie Fleetfoot
EVE University Ivy League
28
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Posted - 2012.05.03 22:01:00 -
[5] - Quote
CCP Optimal wrote:Just wanted to note that due to popular demand we've made changes so that the inventory window will have two sets of width, height, position and tree collapsed/expanded settings; one for stations and one for space, so you'll be able to configure it as you please for both scenarios.
When is this change going on Sisi?
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Dennie Fleetfoot
EVE University Ivy League
28
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Posted - 2012.05.03 22:20:00 -
[6] - Quote
Packtu'sa wrote:Dennie Fleetfoot wrote:I hate this so badly it hurts. Get rid of it now. It sounds like you're trying to use the new UI as if it's the old one. What tasks, exactly, are so much more difficult with the new UI? I will concede that things like moving containers from POS arrays into your ship just to access them are ridiculous, but those are bugs in their own right and not problems with the particular inventory interface at hand.
I want the active ship to have a separate window for its cargo hold. I want that window in the same place both in space AND in station. I want it to stay there till I want to close it.
I've right clicked it in the tree to open it in its own box. Pinned it to where I want it but this is the kicker. It is impossible to open up ANY inventory windows till that box is shut down and the inventory icon is clicked because the UI clearly thinks that the cargo hold window IS the inventory one. Therefore making the inventory a fail.
As to trying to use the new UI as if its the old one I see no problem with that ambition because the old one worked. |

Dennie Fleetfoot
EVE University Ivy League
28
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Posted - 2012.05.03 22:40:00 -
[7] - Quote
Anyone else with this problem.
As I mentioned before I've discovered that with boxes right-clicked opened on the screen you can't access the inventory by clicking on its icon in the neocom. Fail, You can however open it with the Alt-c shortcut. So now I open multiple windows for station containers, corp hangers etc for drag and drop of items. So that hurdle has been overcome. Still don't like it.
So then I undock without closing all those windows for station based items.
They're still there. But now they're a clone of my cargo bay.
Every window is a copy of the inventory, none have any context ie in space or in station,
Major problems with this UI. It can't go live like this.
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Dennie Fleetfoot
EVE University Ivy League
28
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Posted - 2012.05.03 23:07:00 -
[8] - Quote
The reason I have that window open all the times is two fold.
Firstly, as has been mentioned many times in this thread It's a quick and easy way to check on ammo levels and cargo space remaining.
Secondly, when I dock the old UI remembers which windows were open and where I put them and the fact that I've docked in a station so it should open them for me. That way I can drag and drop loot into the open containers as to how I sort them. I don't need the tree or filters. I know where I keep my stuff. I shouldn't have to reopen boxes every time I dock.
It's a lose of previous functionality while gaining nothing new in return. |

Dennie Fleetfoot
EVE University Ivy League
44
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Posted - 2012.05.10 14:54:00 -
[9] - Quote
I thought I'd give it a few days to try Sisi again and see if they have fixed what we told them them fix.
They haven't.
If the the unified inventory system goes on Traq as is they're is going to a lot of ticked of players out there when this P.O.S. hits 22nd May.
This is going to be an unmitigated disaster. |

Dennie Fleetfoot
EVE University Ivy League
76
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Posted - 2012.05.15 23:55:00 -
[10] - Quote
Just tried the latest version on Sisi and its still not fit for purpose with little improvement since it's stillbirth.
Windows are STILL not remembering states, positions, open, closed etc after docking and jumping.
I STILL can't open just the cargo hold of my current ship without the whole inventory window opening up first for me to shift click it into a separate window or using right click.
I have no doubt that you guys are listening to the feedback we're giving and acting upon it.
But after a week of smarter people than me telling or showing via pic's and video's what's wrong and how to fix it with marginal progress in doing so, I do have doubt's about your ability to sort it out in seven days.
I'm sorry, I've totally lost faith in this whole ill conceived adventure in customer annoyance and genuinely think it's been a complete waste of development time. It should never even got as far as your internal builds, never mind Sisi. I can't think of a single positive for any of it and now feel nothing but complete apathy towards it.
Harsh I know, but its how I feel. I'll deal with it when it arrives, try and make it work for me despite it's many, many failings and hope that someone come to their senses about it. |
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Dennie Fleetfoot
EVE University Ivy League
81
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Posted - 2012.05.18 15:38:00 -
[11] - Quote
I'm dreading Tuesday.
There's gonna be a lot of 'I told you so' Tuesday evening. |
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